In a world of broken oaths, the sharpest blade is the one you don't draw
The Shogunate has fallen. What remains is a fractured land where provincial warlords carve out territories with blade and fire. The Wandering Age has begun — ronin roam the roads, villages burn, and the old codes of honor are luxuries few can afford. The players are ronin, each carrying the weight of a past they can't escape and searching for something they can't name. Their paths converge in a war-torn province where a fragile peace is about to shatter.
The province of Ashenvale, a mountainous region of mist-shrouded peaks, bamboo forests, and terraced rice paddies scarred by years of conflict. Two warlords — the honorable but desperate Lord Takeshi and the ruthless but effective Lady Kaede — contest the province. Between them, villages try to survive, bandits thrive, and the ghosts of the old Shogunate haunt every ruin.
A weathered teahouse at the intersection of the province's three main roads. Neutral ground by tradition, though the tradition is fraying. The owner, a blind old woman named Okami, serves tea to warlords and beggars alike. Rain drums on the thatched roof. Inside, strangers share a fire and wonder what tomorrow brings.
4 characters to meet · 4 factions to discover · 3 plot hooks to uncover