
I Want to Play D&D But I Don't Know Anyone - Here's What I Did
I've wanted to play D&D for about six years.
Not in the vague "that sounds cool" way. In the way where you watch Critical Role at 2 AM and pause the video to look up what Fireball actually does. Where you own three sets of dice you've never rolled outside of your apartment. Where you've read the Player's Handbook cover to cover - twice - and built characters in D&D Beyond that will never see a table.
Six years. And for most of that time, I had never played a single session.
This is the story of every method I tried to fix that, what actually happened with each one, and the thing that finally worked.
Attempt 1: Just Ask Your Friends
Every "how to start playing D&D" guide opens with the same advice: "Ask your friends if they want to play!"
None of my friends play tabletop games. I asked a few of them once. One said "like the board game?" Another said "isn't that the thing with the 20-sided die" which was honestly closer than I expected. A third just said "nah."
I'm not blaming them. D&D is a big ask. You're saying "hey, do you want to learn a complicated game, commit to a recurring schedule, and pretend to be an elf in front of each other?" That's a hard sell to people who aren't already curious.
And even if I convinced four people to try it, I'd still need someone to run the game. Being a DM is its own skill, and "also you have to prepare everything and make it fun for everyone" on top of learning the rules is an absurd amount of work to ask of a friend who's doing you a favor.
So I moved on.
Attempt 2: r/lfg and Online LFG Posts
Reddit's r/lfg has over 900,000 members. I figured that out of nearly a million people looking for games, surely I could find one.
I posted. "New player, flexible schedule, happy to play any class, willing to learn."
No replies.
I posted again the next week. One reply, from someone recruiting for a game that met at 3 AM my time.
I browsed the DM-offering-game posts instead. Each one had 30 to 50 comments within hours. I applied to maybe fifteen games over two months. Got into one. The DM cancelled after the first session.
Here's what nobody tells you about LFG communities: the ratio is brutal. There are vastly more people looking for a DM than there are DMs. If you're a DM posting a game, you're drowning in applications. If you're a player looking for a game, you're competing with dozens of other players for every open seat.
I get why. Being a DM is a massive time commitment. Most people want to play, not run the game. The math just doesn't work out.
Attempt 3: Local Game Store
I finally worked up the nerve to go to my local game store's Adventurers League night. This is organized play - you show up, they slot you into a table, you play a pre-written adventure.
This was the closest I'd gotten. I actually played D&D. In person. With real dice.
And it was... fine. The module was straightforward. The DM was clearly running it for the fourth time and was on autopilot. Half the table was experienced players speed-running through encounters while I was still figuring out what my character could do. Nobody was mean, but nobody was invested either.
I went back twice more. Same energy. I wanted the collaborative storytelling I'd seen on actual play shows - the dramatic moments, the character development, the surprises. What I got was combat math with strangers.
I'm not saying Adventurers League is bad. For many people, it's exactly what they want. It just wasn't the D&D I'd been imagining for six years.
Attempt 4: Discord Servers
Someone on Reddit suggested joining D&D Discord servers. There are dozens of active ones with thousands of members and dedicated LFG channels.
I joined three. I lurked. I applied to games. I got into a play-by-post game (you write what your character does in a text channel, and the DM responds when they can).
Play-by-post is its own thing. Combat that would take 30 minutes at a table takes three weeks over text. The pacing felt glacial. My interest faded. I stopped checking the channel. So did two other players. The game died quietly.
I applied to a few voice-call games on Discord. Same problem as r/lfg - DMs had their pick of players, and I was always competing against people with more experience and better availability.
Attempt 5: Paid DM Services
I discovered StartPlaying.games, where you can hire a professional DM. Real people who run games for a living.
This was tempting. Guaranteed game. Experienced DM. You're paying, so they actually show up and prepare.
I looked at the prices. $15 to $25 per person per session, usually four-hour sessions. For a weekly game, that's $60 to $100 per month. Not unreasonable for a hobby, but it adds up - and I still needed to find three other players willing to pay and commit to a schedule.
I bookmarked it. Never pulled the trigger. The scheduling problem alone felt like it would recreate all the issues I'd already hit.
Attempt 6: Solo D&D
At some point I googled "play D&D alone" which felt like admitting something, but whatever.
Turns out there's an entire ecosystem for this. Mythic Game Master Emulator. Ironsworn (a solo RPG that's genuinely good). Various oracle systems that generate random story prompts.
I tried Mythic. You ask yes/no questions and roll on a probability table. "Is the door locked?" Roll. "Yes." "Is there a guard?" Roll. "No, but..." and then you interpret what "but" means.
It works. Sort of. The creative burden is entirely on you. You're the player, the DM, and the audience. After an hour I felt less like I was playing D&D and more like I was doing a creative writing exercise with dice.
I wanted someone - or something - to surprise me. To build a world I didn't control. To say "actually, the merchant is lying to you" when I wasn't expecting it.
What Actually Worked
I found StoryRoll because someone mentioned it in a Reddit thread about AI tools for D&D.
An AI Game Master. Actual D&D 5e rules. Character creation, combat, the whole thing. I was skeptical - I'd tried using ChatGPT as a DM before, and it forgot everything after a few messages and couldn't track a hit point to save its life.
But I tried it. And something clicked.
The AI remembered my character. It tracked my inventory, my hit points, my spell slots. When I said "I cast Detect Magic," it knew what that spell did and described the result based on what was actually in the room. When I got into combat, it ran initiative, tracked enemy HP, applied my class features correctly.
More importantly, it was responsive in the way I'd always wanted a DM to be. When I did something unexpected - tried to befriend the goblin instead of fighting it - the AI didn't stall or default to combat. It played the goblin as a character. Gave it a personality. Let me talk my way through an encounter I was "supposed" to fight.
I played for three hours that first session. Didn't notice the time passing.
If you're skeptical about AI DMs (I was too), try a short session before committing. Create a simple character - a Fighter or Rogue - and play through a single combat encounter and one social scene. That's enough to know whether the experience resonates with you.
What I Didn't Expect
I didn't expect the freedom.
No scheduling. I played at midnight on a Tuesday because I couldn't sleep. I played for 20 minutes during lunch because I wanted to resolve a cliffhanger. I played for four hours on a Saturday because I was deep in a dungeon and couldn't stop.
No performance anxiety. I'm someone who was genuinely nervous about roleplaying in front of strangers. With an AI, I could be dramatic, make mistakes, try weird approaches, and not worry about anyone judging me. I actually got better at roleplaying because I had a safe space to practice. If social anxiety has been part of what's holding you back, our guide to playing D&D with social anxiety covers practical strategies that helped me too.
No DM burnout. The DM was always ready, always prepared, always excited to play. I never got the "hey sorry, I didn't have time to prep this week" message. The game was there whenever I wanted it.
And I really didn't expect this: it made me a better player for eventual group play. After fifty hours of solo sessions, I knew my class inside and out. I was comfortable roleplaying. I understood the flow of combat, exploration, and social encounters. When I eventually did join a group game, I wasn't the confused newbie - I was the player who already knew what they were doing.
Would I Still Join a Group?
In a heartbeat. Nothing replaces the chemistry of a great group, the improvised moments between friends, the inside jokes that build over months of shared stories.
But I'm not waiting for the perfect group anymore. I'm not refreshing r/lfg hoping someone replies to my post. I'm not building characters that sit unused in D&D Beyond.
I'm playing. Every week. Sometimes every day. And when a group game does come along - when the stars align and schedules match and someone agrees to DM - I'll be ready for it because I've already been playing.
If You're Where I Was
If you've been wanting to play D&D but can't find a group, here's what I wish someone had told me:
Stop waiting for the perfect group. It might happen eventually, but you could be playing right now instead of hoping.
Try an AI Game Master. Not ChatGPT with a system prompt - a purpose-built platform that actually tracks rules and remembers your story. StoryRoll is what worked for me.
Start with a simple character. Don't build the complex multiclass build you've been theorycrafting for two years. Make a straightforward Fighter or Rogue, learn the flow of the game, and get fancy later.
Play short sessions at first. You don't need a four-hour block. Thirty minutes is enough to advance the story and scratch the itch.
Don't feel weird about playing alone. Millions of people play single-player video game RPGs and nobody questions it. This is the same thing, except you have genuine freedom instead of dialogue trees.
Six years of wanting to play D&D. Two months of trying to find a group. One evening of trying an AI Game Master and realizing I'd been solving the wrong problem.
The problem was never "I need to find four other people." The problem was "I want to play D&D." The answer turned out to be simpler than I thought.
Start playing on StoryRoll. No group required.
Try These Free Tools
Start experimenting with D&D mechanics right now, no group required:
- Dice Roller โ Roll any dice in your browser and get familiar with the basics before your first session.
- Backstory Generator โ Turn that character concept in your head into a fleshed-out backstory you can actually use.
- Encounter Calculator โ See how encounter balance works so you understand what you are walking into as a player.
Frequently Asked Questions
How long does it take to learn D&D with no experience?
With an AI Game Master, you can learn as you play. The AI handles rules, so you just describe what your character does. Most people feel comfortable within their first session. The full ruleset takes longer to master, but you don't need to know everything to start having fun.
Is solo D&D lonely?
Honestly? No. The AI creates NPCs with personality, companions who travel with you, and antagonists who feel personal. It's less "playing alone" and more "playing with a dedicated storyteller who gives you their full attention." The experience is closer to reading an interactive novel than sitting in an empty room.
Can I invite friends to my AI campaign later?
On StoryRoll, yes. You can start a campaign solo and invite friends to join as additional players whenever they want. The AI adjusts encounters for party size, so the transition is smooth.
What if I want to eventually play with humans?
Solo AI sessions are excellent practice for group play. You'll learn your class, build confidence with roleplaying, and understand combat flow. Many players use AI DM sessions as training wheels before joining a group - and show up as better players because of it.
Do I need to buy anything to start?
StoryRoll has a free tier that lets you create a character and play. You don't need dice, books, miniatures, or a battle mat. Just a browser and a willingness to tell an AI what your character does next.
Written by Anthony Goodman
Founder of StoryRoll. Building AI-powered tabletop RPGs.
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