Dodge Action 5e: The Option Everyone Skips
The Dodge action in 5e makes every attack against you worse and every Dexterity save better, for free. Here's why almost nobody takes it, and when they should.
Clear explainers for D&D 5e rules — from concentration and cover to XP, conditions, and the edge cases that come up at the table.
The Dodge action in 5e makes every attack against you worse and every Dexterity save better, for free. Here's why almost nobody takes it, and when they should.

Weapon mastery 5e isn't a buff every martial character gets automatically. It's a short, chosen list of weapons, and most tables misplay at least one part of it.

Darkvision 5e doesn't erase the dark. It still gives disadvantage on sight-based Perception checks, and it isn't blindsight.

A heist campaign dies the moment the plan goes sideways and the GM has nothing ready. Here's how to build the job, the crew, and the improv habits that keep it alive.

Falling damage 5e is 1d6 per 10 feet, capped at 20d6. Most tables remember the first half and forget the cap, the timing, and the prone landing.

A critical hit in D&D 5e doubles your damage dice, not your damage. Here's the rule most tables misremember, and what actually doubles on a crit.

Mounted combat 5e fits on half a page, and most tables still get it backward: warhorses can't trample, and falling off is a real risk.

A natural 20 is an automatic hit on an attack roll. On a skill check, it is just a 20. Here is why that distinction keeps tripping up tables, and what to do about it.

Diagonal movement 5e has two official answers, and most tables are quietly using the wrong one for their own map. Here is what the rules actually say.

There's no such thing as a surprise round in D&D 5e. The surprised condition restricts one creature's own turn, and the 2024 rules changed what that restriction actually does.
Shove 5e is a free melee attack most tables forget they have, and the two tables that remember it usually run it wrong. Here's the actual rule.

Two-weapon fighting 5e lets you attack twice for one action, but most tables add a damage bonus to the second hit that the base rule never grants. Here's the exact rule and the fix.